Acceptors

The tcp_acceptor class listens for incoming TCP connections and accepts them into socket objects. It’s the foundation for building TCP servers.

Code snippets assume:

#include <boost/corosio/tcp_acceptor.hpp>
#include <boost/corosio/tcp_socket.hpp>
#include <boost/corosio/endpoint.hpp>
#include <boost/capy/task.hpp>
#include <boost/capy/ex/run_async.hpp>

namespace corosio = boost::corosio;
namespace capy = boost::capy;

Overview

A tcp_acceptor binds to a local endpoint and waits for clients to connect:

// Convenience constructor: open + SO_REUSEADDR + bind + listen on port 8080
corosio::tcp_acceptor acc(ioc, corosio::endpoint(8080));

corosio::tcp_socket peer(ioc);
auto [ec] = co_await acc.accept(peer);

if (!ec)
{
    // peer is now a connected socket
}

Construction

Acceptors are constructed from an execution context or executor:

// From io_context
corosio::tcp_acceptor acc1(ioc);

// From executor
auto ex = ioc.get_executor();
corosio::tcp_acceptor acc2(ex);

A default-constructed acceptor doesn’t own system resources until it is opened, bound, and set to listen.

Listening

Setting up an acceptor involves three operations: opening a socket, binding it to a local endpoint, and marking it as passive (listening). You can do all three in one expression with the convenience constructor, or perform them separately for fine-grained control.

Convenience Constructor

The simplest way to get a listening acceptor is the convenience constructor, which opens, sets SO_REUSEADDR, binds, and listens in a single step:

// open + SO_REUSEADDR + bind + listen; address family deduced from the endpoint
corosio::tcp_acceptor acc(ioc, corosio::endpoint(8080));

This throws std::system_error on open, set_option(), bind, or listen failure — exactly the codes the piecewise path (open, set option, bind, listen) reports. Unlike the standalone open(), the convenience constructor configures address reuse before binding, so the listening port can be reused immediately after a restart. The option is platform-specific: SO_REUSEADDR on POSIX, and SO_EXCLUSIVEADDRUSE on Windows, where SO_REUSEADDR would instead let other sockets bind over the port. Either way the observable contract is the same — a second listener on an occupied endpoint throws errc::address_in_use.

bind() and listen()

For explicit error handling, construct the acceptor, then bind and listen as separate steps. Both return a std::error_code and are marked to prevent accidentally ignoring errors:

corosio::tcp_acceptor acc(ioc);
if (auto ec = acc.open())                    // create an IPv4 TCP socket
    return ec;

if (auto ec = acc.bind(corosio::endpoint(8080)))
{
    std::cerr << "Bind failed: " << ec.message() << "\n";
    return ec;
}

if (auto ec = acc.listen())
{
    std::cerr << "Listen failed: " << ec.message() << "\n";
    return ec;
}

The listen() method accepts an optional backlog parameter:

[[nodiscard]] std::error_code listen(int backlog = 128);

The backlog parameter specifies the maximum queue length for pending connections. When the queue is full, the kernel may drop or refuse new connection attempts. The default of 128 works for most applications.

Binding to All Interfaces

To accept connections on any network interface, bind to port only, which uses 0.0.0.0 (all IPv4 interfaces):

// Port only - binds to 0.0.0.0 (all IPv4 interfaces)
corosio::tcp_acceptor acc(ioc, corosio::endpoint(8080));

Binding to a Specific Interface

To accept connections only on a specific interface:

// Localhost only
corosio::tcp_acceptor acc(ioc, corosio::endpoint(
    corosio::ipv4_address::loopback(), 8080));

Accepting Connections

accept()

The accept() operation waits for and accepts an incoming connection:

corosio::tcp_socket peer(ioc);
auto [ec] = co_await acc.accept(peer);

On success, peer is initialized with the new connection. Any existing connection on peer is closed first.

The operation is asynchronous—your coroutine suspends until a connection arrives or an error occurs.

There is also a returning overload that constructs the peer socket for you, associated with the acceptor’s execution context:

auto [ec, peer] = co_await acc.accept();

Prefer the returning overload for the common case: it is simpler and guarantees the acceptor and socket use the same io_context. Use the accept(tcp_socket&) form when you pre-allocate or recycle sockets and want to manage their lifetime yourself.

Errors

Common accept errors:

Error Meaning

capy::cond::canceled

Cancelled via cancel() or stop token

Resource errors

System limit reached (file descriptors, memory)

Calling accept() on a closed acceptor completes with errc::bad_file_descriptor — the same code every corosio operation reports for a closed object.

Preconditions

  • For accept(tcp_socket&), the peer socket must be associated with the same execution context as the acceptor (the returning overload guarantees this)

Cancellation

cancel()

Cancel pending accept operations:

acc.cancel();

All outstanding accept() operations complete with an error matching capy::cond::canceled.

Stop Token Cancellation

Accept operations support std::stop_token through the affine awaitable protocol:

// Inside a cancellable task:
auto [ec] = co_await acc.accept(peer);
if (ec == capy::cond::canceled)
    std::cout << "Accept cancelled\n";

Closing

close()

Release tcp_acceptor resources:

acc.close();

Pending accept operations complete with an error matching capy::cond::canceled.

is_open()

Check if the tcp_acceptor is listening:

if (acc.is_open())
{
    // Ready to accept
}

Move Semantics

Acceptors are move-only:

corosio::tcp_acceptor acc1(ioc);
corosio::tcp_acceptor acc2 = std::move(acc1);  // OK

corosio::tcp_acceptor acc3 = acc2;  // Error: deleted copy constructor

Move assignment closes any existing tcp_acceptor:

acc1 = std::move(acc2);  // Closes acc1's socket if open, then moves acc2
After a move, the destination uses the source’s execution context.

Thread Safety

Operation Thread Safety

Distinct acceptors

Safe from different threads

Same tcp_acceptor

NOT safe for concurrent operations

Don’t start multiple accept() operations concurrently on the same tcp_acceptor.

Example: Accept Loop

A typical server accept loop:

capy::task<void> accept_loop(
    corosio::io_context& ioc,
    corosio::tcp_acceptor& acc)
{
    for (;;)
    {
        corosio::tcp_socket peer(ioc);
        auto [ec] = co_await acc.accept(peer);

        if (ec)
        {
            if (ec == capy::cond::canceled)
                break;  // Shutdown requested

            std::cerr << "Accept error: " << ec.message() << "\n";
            continue;  // Try again
        }

        // Spawn a coroutine to handle this connection
        capy::run_async(ioc.get_executor())(
            handle_connection(std::move(peer)));
    }
}

Key points:

  • Create a fresh socket for each accept

  • Move the socket into the handler coroutine

  • Continue accepting after non-fatal errors

  • Check for cancellation to support graceful shutdown

Example: Graceful Shutdown

Coordinate shutdown with signal handling:

capy::task<void> run_server(corosio::io_context& ioc)
{
    corosio::tcp_acceptor acc(ioc);
    if (auto ec = acc.open())
        co_return;
    if (auto ec = acc.bind(corosio::endpoint(8080)))
    {
        std::cerr << "Bind failed: " << ec.message() << "\n";
        co_return;
    }
    if (auto ec = acc.listen())
    {
        std::cerr << "Listen failed: " << ec.message() << "\n";
        co_return;
    }

    corosio::signal_set signals(ioc, SIGINT, SIGTERM);

    // Spawn accept loop
    capy::run_async(ioc.get_executor())(accept_loop(ioc, acc));

    // Wait for shutdown signal
    auto [ec, signum] = co_await signals.wait();
    if (!ec)
    {
        std::cout << "Received signal " << signum << ", shutting down\n";
        acc.cancel();  // Stop accepting
        // Existing connections continue until complete
    }
}

Relationship to tcp_server

For production servers, consider using tcp_server which provides:

  • Worker pool management

  • Connection limiting

  • Multi-port support

  • Automatic coroutine lifecycle

The tcp_acceptor class is the lower-level primitive that tcp_server builds upon.

Next Steps